Ideas

 

http://www.mitchmoldofsky.com/imlc.htm

  • Mechanics
    • The systems that define how the game will react to play
    • The elements that separate games from other media
  • Aesthetics
    • The looks, sounds, smells, tastes, and tactile sensations of the game
    • Game art, sound, and more
  • Technology
    • The underlying tech that makes the game work
      • This is Unity at CHS
  • Narrative
    • The story, premise, characters, etc. of the game

An open-world first-person shooter RPG

It’s 2035, the International Planetary Science Organization have sent the first manned squad to Mars, Marshall V. But tragedy strikes as The Exo, a timeless being of infinite power, captures the squad. You play as Alex Powers, leader of the Marshall V squad and must survive the harsh weather of Mars and find both human and Martin weaponry and retrieve your squad-mates to take down The Exo and preserve Mars in order to foster a human colony on the Red Planet.

A sci-fi battle royale with stealth elements

In an Earth where robots have taken over, the last remaining humans must fight each other in order to get enough weaponry and cybernetic enhancements to face the machine apocalypse and reach extraction in one piece.

2D Metriodvania with Souls-like combat and rouge-like elements

Hakon Ness is a very bold and confident Viking, who sails the lady Audhild across the seven seas with one of the best crews in the Exploration Age. But after he fights what was his and Lady Audhild’s final battle, he wakes up to find himself in Midgard, which is under a devasting attack from the Goddess of Helheim. Now that all the gods capable of defeating Hel have been defeated, it’s up to Hakon to prevent Hel from seizing control of all nine realms.

Endless 2D beat’em up with hack and slash elements

This idea has the same backstory of the last one and is only meant to be an alternate game mode that only takes place on the tutorial level.

2D Roguelike beat em’ up

All three of these ideas have the same backstory, although this take on the idea will see the player go from fallen mortal to godlike, through permanent health and damage upgrades only obtainable through the Hel’s Challenge game mode, which is an endless game mode, same as the primary game although Hel summons the dead spirits of every boss you have previously fought, although in the much more challenging setting of Hel.