SUMMARY
When The Bell Tolls is an interactive murder mystery where the player takes on the role of a detective solving the case of who murdered the mayor of Bell Town.
Role
Director/Producer
Intention (SMART Goal)
By May 10th, as part of team 5, I will test my leadership skills by leading team 5 to create a fully-functional, successful game and provide assistance to the team as needed.
PRE-PRODUCTION – INQUIRY
Leader(s) in the Field / Exemplary Work(s)
Raising Kratos is a documentary about the making of God Of War (2018). I believe this documentary has a lot to say about the process of Cory Barlog, the renown director of the game, as well as God of War (2005), God of War II, God of War III, and God Of War: Ascension
Christian Dailey was formerly an executive at Bioware. He worked on, Dragon Age: Origins, Dragon Age II, Mass Effect, Mass Effect II, Mass Effect III, and Anthem.
Training Source(s)
Project Timeline
- Brainstorm Tasks
- Add Tasks to Trello
- Fibonacci Number Tasks
- Create Basic Player Movement
- Create Basic Dialogue System
- Create Interactions
- Build MVP
- Write Story
- Add Evidence and Non-Evidence Items
- Code scene swapping to transition between different levels
- Add Search Warrants and conviction
- Build Next Version
- Code petting animals logic
- Create player animations
- Implement player animations
- Create NPC animations
- Implement NPC animations
- Create music and SFX
- Implement music and SFX
- Build Final Version
Proposed Budget
$0.00
PRODUCTION – ACTION
The GAME Creation)
https://chsgamedesign.itch.io/period-6-team-5
Skills Commentary
In this session I focused on leading a team of six talented developers to create a successful game. I assisted the coder, writer, and the artists as needed and guided everyone towards my creative vision over the course of two months. I helped the coder create key scripts, such as the interaction script, I reviewed the writer’s work, and guided the artists towards the right direction to fit with my vision. I also helped the team determine that our game would have a bestiary-type inventory.
POST-PRODUCTION – REFLECTION
21st Century Skills
Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)
Each day of the session, Adam and I would contemplate solutions to various bugs within the code.
Ways of Working (Communication & Collaboration)
I clearly communicated my creative vision with my team members and answered any questions they had in regards to it.
Tools for Working (Info & Media Literacy)
I looked to online sources to gain a better understanding of video game development.
Ways of Living in the World (Life & Career)
This session helped me further develop my leadership skills and communication skills in general.
Reactions to the Final Version
Not much reaction as the game wasn’t finished. Although the general consensus was that the art was a strength of the game and that it had potential to be a great product with more development.
Self-Evaluation of Final Version
We bit off much more than we could chew. Nevertheless, I think this session’s iteration of When The Bell Tolls turned out well for what we could achieve.
Grammar and Spelling
Built-In Spell Check
Editor
Ezekiel