“Day 092/366 – To Do List” by Great Beyond is licensed under CC BY-NC-SA 2.0
Your toughest work is defining what your work is! – Peter Drucker
SUMMARY
I completed the first assignment of unit 3 in history, spent about 3 hours more on it than I needed to but all that led to an A on the assignment so I’m very happy with it. But starting a new project in Unity is my highlight of this week, and this project, in particular, has shown me why I enjoy game design so much, it makes me happy, especially when I achieve something, like fix a bug, or release a new build, add a new feature, ext.
- DELETE ALL OF MR. LE DUC’s INSTRUCTIONS, AFTER YOU ARE DONE
PRACTICE ROOM (TUTORIALS)
In this ‘room’ you are going to try Getting Things Done (GTD).
STEP 1: MAKE A LIST
STEP 2: NOTICE WHAT YOU NOTICED
- Daily Check-In
- Complete English Assignment
- Complete Blog Post
- Complete History Assignment
- Complete Math Assignments
- Think of Game Ideas during 1st period Check-In
- Complete Marketing Assignments
STEP 3: SET A TIMER
- Set a timer for your first task
- Decide how long you think it will take before you start
- Start working
- Repeat this process for 45 minutes for as many tasks as you can complete, then take a 15-minute break
- Get up and get a drink of water
- Get up and go for a walk
- Every 20 minute blink your eyes 20 times while looking at least 20 feet away
- This is good for your eyes
Start steps 1 through 3 again, repeat for your school day
OUTSIDE (PRODUCTIVITY & THE BRAIN)
- Set a timer
- Spend up to 20 minutes in this ‘room’
- Watch the first 30 seconds of this Oct. 2020 interview with David Allen
- Reflect on GTD and getting to the top of the colorful list above for a minute
- How can the GTD process help you tame the crazy-busy dragon of modern life?
- Then, go for a 15-minute walk, if it is safe to do so
- Write a few sentence reflection
- DELETE ALL OF MR. LE DUC’s INSTRUCTIONS, AFTER YOU ARE DONE
OPTIONAL EXERCISE – Literally, read the article and go for another walk 🙂
“I coach C-suite executives and rising stars from the earliest startups to Fortune 100 companies. My passion is to help ambitious leaders achieve their full human potential.” – Read more about Katia…
- Set a timer
- Spend up to 15 minutes reading…
- FastCompany Magazine article about Katia Verresen’s techniques and GTD, https://www.fastcompany.com/3026827/the-brain-hacks-top-founders-use-to-get-the-job-done
- Then, go for another 15-minute walk, if it is safe to do so
- DELETE ALL OF MR. LE DUC’s INSTRUCTIONS, AFTER YOU ARE DONE
WHAT I LEARNED and PROBLEMS I SOLVED
This week, I have learned that my history teacher appreciates a more healthy combination of quoted evidence and evidence put in your own words rather than all quotes, whereas my English teacher is perfectly fine with quotes. Onto game design, I have learned the way I went about movement code in A Safe Place, as well as an untitled project I am working on, gets the job done, but interferes with way too much to be good unless you only have movement on the X-axis and aren’t going to flip the character. I came across that because I’ve recently been watching Blackthornprod because I wish to add platformer-like movement into my game, so that simple three lines of code for movement had to go. His tutorial on platformer movement taught me how to flip my character so they face the right direction they’re walking towards, as well as how to make them jump, one, two, or three times.
When I booted up Unity this morning, I could see nothing but the background and the player’s weapon. I thought, what the heck is this? I decided to try a few things, I went back to a revision from earlier yesterday (Unity Collab is nice even when you’re working solo because you can back up assets with it and use it for debugging purposes), I tried disabling and reenabling the scene, and I tried restarting Unity. But it was a quite simple problem, only the background and player’s weapon were on a visible layer, so I needed to fix that and do some layer sorting before I got to work.